I'm a Melbourne based Game Designer with a focus on Level Design and gameplay systems. After completing my studies I joined Grease Monkey Games where I spent two years contributing to Torque Drift and Torque Drift 2 working across level design, game modes, and First time User Experience.
I care a lot about making spaces that feel intentional. Where every corner, hazard, and shortcut is there for a reason. I'm always learning, always building, and always up for a good design challenge.
Jake Stephens
Level Designer, with a love for creating immersive worlds, tight gameplay loops, and making things fun.
I've been a gamer my whole life. From a young age I was obsessed with getting lost in video game worlds. But I also loved figuring out how they were made, so eventually I decided that I wanted go make them myself.
From 2020 to 2022 I studied at the Academy of Interactive Entertainment, working across solo and team projects in a simulated studio environment. I built my technical foundations there, learned to hit deadlines, and got a real taste of what collaborative game development looks like.
In early 2023 I kicked off my professional career at Grease Monkey Games, where I spent two years working across Torque Drift and Torque Drift 2 — contributing to level design, game modes, and systems design across PC and mobile.
I'm passionate about creating spaces and experiences that players genuinely want to spend time in, and I'm always looking for the next challenge to grow as a designer.
Stills from Planet Nine (2022)